THE CONDUIT 2 CONFIRMED!

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Re: THE CONDUIT 2 CONFIRMED!

Post by boricua on Sat Apr 03, 2010 5:43 pm

TheLolzalol wrote:
TheRighteousFascist wrote:What if this game goes multiplat too? Razz

Then HVS has no soul.

agreed afro
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Re: THE CONDUIT 2 CONFIRMED!

Post by AxelDemon on Sat Apr 03, 2010 7:58 pm

I NEED MOAR INFO

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Re: THE CONDUIT 2 CONFIRMED!

Post by Oracle on Thu Apr 08, 2010 9:20 pm

4-player co-op sounds shweet.
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Re: THE CONDUIT 2 CONFIRMED!

Post by Gyoza on Thu Apr 08, 2010 9:30 pm

HVS' reponse to everyone hating TCON 1 and The Grinder situation.
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Re: THE CONDUIT 2 CONFIRMED!

Post by Prophet6000 on Thu Apr 08, 2010 10:56 pm

I shall be buying it co-op is to much fun
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Re: THE CONDUIT 2 CONFIRMED!

Post by AxelDemon on Fri Apr 09, 2010 4:07 pm

Prophet6000 wrote:I shall be buying it co-op is to much fun

The multiplayer in this will be sick

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Re: THE CONDUIT 2 CONFIRMED!

Post by SpaniardGamer on Fri Apr 09, 2010 9:33 pm

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Re: THE CONDUIT 2 CONFIRMED!

Post by Godwind on Sat Apr 10, 2010 1:40 pm

I still don't get why people think The Conduit was good. We already decided that Lair was bad, how about we accept things for what it is.

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Re: THE CONDUIT 2 CONFIRMED!

Post by SpaniardGamer on Sat Apr 10, 2010 2:21 pm

Godwind wrote:I still don't get why people think The Conduit was good. We already decided that Lair was bad, how about we accept things for what it is.

Because it had potential and HVS, instead of crying over that the Wii has no hardcore audience (most third parties say that), they try to make things better than the first game and were proud of how the first game was, but they too thought it had more potential -> Conduit 2
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Re: THE CONDUIT 2 CONFIRMED!

Post by Godwind on Sun Apr 11, 2010 12:22 am

SpaniardGamer wrote:
Godwind wrote:I still don't get why people think The Conduit was good. We already decided that Lair was bad, how about we accept things for what it is.

Because it had potential and HVS, instead of crying over that the Wii has no hardcore audience (most third parties say that), they try to make things better than the first game and were proud of how the first game was, but they too thought it had more potential -> Conduit 2

The question isn't The Conduit's potential but High Voltage Software's ability to tap into potential?

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Re: THE CONDUIT 2 CONFIRMED!

Post by SpaniardGamer on Sun Apr 11, 2010 12:44 am

Godwind wrote:
SpaniardGamer wrote:
Godwind wrote:I still don't get why people think The Conduit was good. We already decided that Lair was bad, how about we accept things for what it is.

Because it had potential and HVS, instead of crying over that the Wii has no hardcore audience (most third parties say that), they try to make things better than the first game and were proud of how the first game was, but they too thought it had more potential -> Conduit 2

The question isn't The Conduit's potential but High Voltage Software's ability to tap into potential?

It all depends, they take into consideration on the criticism and praise the game, The Conduit, had and try to make the game better but keep what the first game had been praised for. Sure, Gladiator A.D./Tournament of Legends is horrible and The Grinder is a multiplat top-down shooter for the HD twins and FPS for the Wii, but they try to make the games good. Not as good as Nintendo, mind you, but good enough.

I have doubts on them because of their history, but who's to say that that they can't make great games once in a while?
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Re: THE CONDUIT 2 CONFIRMED!

Post by boricua on Sun Apr 11, 2010 3:03 pm

YESSSSS, YESSSSSSSS, MOAR INFO, KNOWLEDGE IS POWER, I WANT MORE POWER, MORE, MMMMMMMMOOOOOOOOORRRRRRRRREEEEEE!!!!!!!!!!!!!!!!!!!!!
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Re: THE CONDUIT 2 CONFIRMED!

Post by SpaniardGamer on Sun Apr 11, 2010 3:12 pm

boricua wrote:YESSSSS, YESSSSSSSS, MOAR INFO, KNOWLEDGE IS POWER, I WANT MORE POWER, MORE, MMMMMMMMOOOOOOOOORRRRRRRRREEEEEE!!!!!!!!!!!!!!!!!!!!!
. . . Are you having an orgasm?
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Re: THE CONDUIT 2 CONFIRMED!

Post by Gyoza on Thu Apr 15, 2010 9:29 pm

- nearly 2 dozen different weapons for the final game
- Vortex Blaster: energy based, charging ability, collects fired enemy bullets into a cluster, throws them back with a blast
- mobile turret gun: move around the level, fired remotely, look down the scope of the gun while behind cover
- oil rig level features weather effects, rolling waves
- firefights take place inside/outside the oil rig
- more variety in enemies
- shoot off armor, helmets with good shots
- flip over tables for cover
- sprint button allows you to run fast, charge down enemies
- levels are more open, feature multiple paths
- ladders for multi-tiered structures
- cut down forcefields, unlock doors with ASE
- motion-based movements to open gates
- twist Wiimote/thrust nunchuk to flick/turn switches
- story unfolds during gameplay
- scripted moments, dialog as well
- fight the 'leviathan' at the end of the oil rig
- leviathan has 3 tiers of damage that you can see via power bar
- big emphasis on boss battles
- Team Invasion co-op mode: 4 players, local or online, take on new challenges
- WiiSpeak supported
- online security will be tightened up in a big way
- upgraded customization includes new body parts to alter your look, customizable weapon upgrades
- 2-12 player individual and team-based competition
- 4-player split screen local multiplayer
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Re: THE CONDUIT 2 CONFIRMED!

Post by SpaniardGamer on Fri Apr 16, 2010 12:06 pm

Gyoza wrote:- nearly 2 dozen different weapons for the final game
- Vortex Blaster: energy based, charging ability, collects fired enemy bullets into a cluster, throws them back with a blast
- mobile turret gun: move around the level, fired remotely, look down the scope of the gun while behind cover
- oil rig level features weather effects, rolling waves
- firefights take place inside/outside the oil rig
- more variety in enemies
- shoot off armor, helmets with good shots
- flip over tables for cover
- sprint button allows you to run fast, charge down enemies
- levels are more open, feature multiple paths
- ladders for multi-tiered structures
- cut down forcefields, unlock doors with ASE
- motion-based movements to open gates
- twist Wiimote/thrust nunchuk to flick/turn switches
- story unfolds during gameplay
- scripted moments, dialog as well
- fight the 'leviathan' at the end of the oil rig
- leviathan has 3 tiers of damage that you can see via power bar
- big emphasis on boss battles
- Team Invasion co-op mode: 4 players, local or online, take on new challenges
- WiiSpeak supported
- online security will be tightened up in a big way
- upgraded customization includes new body parts to alter your look, customizable weapon upgrades
- 2-12 player individual and team-based competition
- 4-player split screen local multiplayer

No cutscenes?
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Re: THE CONDUIT 2 CONFIRMED!

Post by MetaSmashBro on Fri Apr 16, 2010 5:24 pm

"The" has been dropped from the name. It's just "Conduit 2" now.
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Re: THE CONDUIT 2 CONFIRMED!

Post by boricua on Fri Apr 16, 2010 7:00 pm

SpaniardGamer wrote:
boricua wrote:YESSSSS, YESSSSSSSS, MOAR INFO, KNOWLEDGE IS POWER, I WANT MORE POWER, MORE, MMMMMMMMOOOOOOOOORRRRRRRRREEEEEE!!!!!!!!!!!!!!!!!!!!!
. . . Are you having an orgasm?

nope......just got a little knowledge crazed
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Re: THE CONDUIT 2 CONFIRMED!

Post by SpaniardGamer on Fri Apr 16, 2010 7:10 pm

MetaSmashBro wrote:"The" has been dropped from the name. It's just "Conduit 2" now.
Yeah, they said it one of their interviews

boricua wrote:
SpaniardGamer wrote:
boricua wrote:YESSSSS, YESSSSSSSS, MOAR INFO, KNOWLEDGE IS POWER, I WANT MORE POWER, MORE, MMMMMMMMOOOOOOOOORRRRRRRRREEEEEE!!!!!!!!!!!!!!!!!!!!!
. . . Are you having an orgasm?

nope......just got a little knowledge crazed

. . . Sure, you did.
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Re: THE CONDUIT 2 CONFIRMED!

Post by Godwind on Sat Apr 17, 2010 12:40 pm

SpaniardGamer wrote:
Godwind wrote:
SpaniardGamer wrote:
Godwind wrote:I still don't get why people think The Conduit was good. We already decided that Lair was bad, how about we accept things for what it is.

Because it had potential and HVS, instead of crying over that the Wii has no hardcore audience (most third parties say that), they try to make things better than the first game and were proud of how the first game was, but they too thought it had more potential -> Conduit 2

The question isn't The Conduit's potential but High Voltage Software's ability to tap into potential?

It all depends, they take into consideration on the criticism and praise the game, The Conduit, had and try to make the game better but keep what the first game had been praised for. Sure, Gladiator A.D./Tournament of Legends is horrible and The Grinder is a multiplat top-down shooter for the HD twins and FPS for the Wii, but they try to make the games good. Not as good as Nintendo, mind you, but good enough.

I have doubts on them because of their history, but who's to say that that they can't make great games once in a while?

Because High Voltage doesn't care to make good games. It is a simple fact.

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Re: THE CONDUIT 2 CONFIRMED!

Post by Gyoza on Sat Apr 17, 2010 12:55 pm

It's an opinion
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Re: THE CONDUIT 2 CONFIRMED!

Post by Jade789119 on Tue Apr 20, 2010 6:18 pm

Gyoza wrote:- nearly 2 dozen different weapons for the final game
- Vortex Blaster: energy based, charging ability, collects fired enemy bullets into a cluster, throws them back with a blast
- mobile turret gun: move around the level, fired remotely, look down the scope of the gun while behind cover
- oil rig level features weather effects, rolling waves
- firefights take place inside/outside the oil rig
- more variety in enemies
- shoot off armor, helmets with good shots
- flip over tables for cover
- sprint button allows you to run fast, charge down enemies
- levels are more open, feature multiple paths
- ladders for multi-tiered structures
- cut down forcefields, unlock doors with ASE
- motion-based movements to open gates
- twist Wiimote/thrust nunchuk to flick/turn switches
- story unfolds during gameplay
- scripted moments, dialog as well
- fight the 'leviathan' at the end of the oil rig
- leviathan has 3 tiers of damage that you can see via power bar
- big emphasis on boss battles
- Team Invasion co-op mode: 4 players, local or online, take on new challenges
- WiiSpeak supported
- online security will be tightened up in a big way
- upgraded customization includes new body parts to alter your look, customizable weapon upgrades
- 2-12 player individual and team-based competition
- 4-player split screen local multiplayer

that sounds insane ^^
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Re: THE CONDUIT 2 CONFIRMED!

Post by boricua on Wed Apr 21, 2010 3:25 pm

SpaniardGamer wrote:
MetaSmashBro wrote:"The" has been dropped from the name. It's just "Conduit 2" now.
Yeah, they said it one of their interviews

boricua wrote:
SpaniardGamer wrote:
boricua wrote:YESSSSS, YESSSSSSSS, MOAR INFO, KNOWLEDGE IS POWER, I WANT MORE POWER, MORE, MMMMMMMMOOOOOOOOORRRRRRRRREEEEEE!!!!!!!!!!!!!!!!!!!!!
. . . Are you having an orgasm?

nope......just got a little knowledge crazed

. . . Sure, you did.

no, really, i'm building up hype for this game and the more i know the better
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Re: THE CONDUIT 2 CONFIRMED!

Post by XMiggsX on Thu Apr 22, 2010 2:40 pm

cool can't wait
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Re: THE CONDUIT 2 CONFIRMED!

Post by AxelDemon on Sat Apr 24, 2010 11:40 am

We need more info

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Re: THE CONDUIT 2 CONFIRMED!

Post by Jade789119 on Sat Apr 24, 2010 1:19 pm

well i can wait for it xD
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Re: THE CONDUIT 2 CONFIRMED!

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