Violence limits the potential of games, says Miyamoto

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Violence limits the potential of games, says Miyamoto

Post by fox mccloud on Tue Mar 30, 2010 4:53 pm

Shigeru Miyamoto believes that violent games, such as Modern Warfare 2, are “limited” in their scope and “narrow down the potential of what video games can do.”
http://www.thatvideogameblog.com/2010/03/30/violence-limits-the-potential-of-games-says-miyamoto/
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Re: Violence limits the potential of games, says Miyamoto

Post by SoaringDive on Tue Mar 30, 2010 5:29 pm

He speaks the truth. With a ton of violence, you lose the "thought/skill" part of the game.

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Re: Violence limits the potential of games, says Miyamoto

Post by solidstudios on Tue Mar 30, 2010 6:27 pm

eh well some games u have to have violence for it to work. zelda has violence so......isn't he contradicting himself? or does he mean OVERLY violent games like god of war?
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Re: Violence limits the potential of games, says Miyamoto

Post by fox mccloud on Tue Mar 30, 2010 6:37 pm

obviously
games that RELY on it basically games where u have to show off blood or someone getting their head chopped off in order to make it "seem" atleast "good"


Last edited by fox mccloud on Wed Mar 31, 2010 3:15 pm; edited 1 time in total
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Re: Violence limits the potential of games, says Miyamoto

Post by Gyoza on Tue Mar 30, 2010 6:39 pm

I think he means gory violence like God of War not explosions like in F-Zero
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Re: Violence limits the potential of games, says Miyamoto

Post by Shah2354 on Tue Mar 30, 2010 9:50 pm

solidstudios wrote:eh well some games u have to have violence for it to work. zelda has violence so......isn't he contradicting himself? or does he mean OVERLY violent games like god of war?
I'm assuming he's talking about more over the top sorta violence.
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Re: Violence limits the potential of games, says Miyamoto

Post by Prophet6000 on Wed Mar 31, 2010 5:49 am

I agree with what he says
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Re: Violence limits the potential of games, says Miyamoto

Post by FaytSaratome on Wed Mar 31, 2010 11:01 am

One reason why I don't like God of War. To me it just seems these focused to much on the gory and violence, and sex, then actually making the game addictive and fun. To me anyways it isn't fun and they story is mediocre at best.

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Re: Violence limits the potential of games, says Miyamoto

Post by EvilMrChicken on Wed Mar 31, 2010 2:28 pm

The man dosen't lie
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Re: Violence limits the potential of games, says Miyamoto

Post by solidstudios on Wed Mar 31, 2010 3:24 pm

FaytSaratome wrote:One reason why I don't like God of War. To me it just seems these focused to much on the gory and violence, and sex, then actually making the game addictive and fun. To me anyways it isn't fun and they story is mediocre at best.
true, i don't like the "hey u can have sex for the heck of it!" idea. the violence is pretty cool tho. i wouldn't say the story is medicore either. but think about it, really violent games have creativity too. take madworld for example. great art style
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Re: Violence limits the potential of games, says Miyamoto

Post by lil boy blue 300 on Fri Apr 02, 2010 6:20 am

I saw the sex scene if it can be mistaked 4 that. All it was was a tit flash w/an addio of a woman moaning. Not that epic
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Re: Violence limits the potential of games, says Miyamoto

Post by sikokiller on Fri Apr 02, 2010 10:49 am

is miyamoto ever wrong? lol
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Re: Violence limits the potential of games, says Miyamoto

Post by snaredrums123 on Sat Apr 03, 2010 9:45 pm

sikokiller wrote:is miyamoto ever wrong? lol
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Re: Violence limits the potential of games, says Miyamoto

Post by SpaniardGamer on Sat Apr 03, 2010 10:22 pm

snaredrums123 wrote:
sikokiller wrote:is miyamoto ever wrong? lol
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You deserve blue waffle after saying that
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Re: Violence limits the potential of games, says Miyamoto

Post by boricua on Sat Apr 03, 2010 10:32 pm

truth afro
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Re: Violence limits the potential of games, says Miyamoto

Post by AxelDemon on Sun Apr 04, 2010 11:57 am

fox mccloud wrote:obviously
games that RELY on it basically games where u have to show off blood or someone getting their head chopped off in order to make it "seem" atleast "good"


So' how do you feel about madworld

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Re: Violence limits the potential of games, says Miyamoto

Post by Gyoza on Sun Apr 04, 2010 1:07 pm

MadWorld had a good reason for being really violent
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Re: Violence limits the potential of games, says Miyamoto

Post by batman4pres on Sun Apr 04, 2010 6:45 pm

Also Madworld was pretty god damn awesome
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Re: Violence limits the potential of games, says Miyamoto

Post by AxelDemon on Sun Apr 04, 2010 7:13 pm

batman4pres wrote:Also Madworld was pretty god damn awesome
but because of the violence

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Re: Violence limits the potential of games, says Miyamoto

Post by Gyoza on Sun Apr 04, 2010 8:01 pm

No, because of the art style and story line and character developement and comedy
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Re: Violence limits the potential of games, says Miyamoto

Post by AxelDemon on Sun Apr 04, 2010 8:30 pm

Gyoza wrote:No, because of the art style and story line and character developement and comedy

Character development? Really?

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Re: Violence limits the potential of games, says Miyamoto

Post by Gyoza on Sun Apr 04, 2010 8:34 pm

Yeah, we learn more about the mayor son, The Black Baron's ho, and the bosses
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Re: Violence limits the potential of games, says Miyamoto

Post by AxelDemon on Sun Apr 04, 2010 8:39 pm

Gyoza wrote:Yeah, we learn more about the mayor son, The Black Baron's ho, and the bosses

And the announcers

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Re: Violence limits the potential of games, says Miyamoto

Post by Gyoza on Sun Apr 04, 2010 8:49 pm

Yup, Howard Holmes wife is a whore
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Re: Violence limits the potential of games, says Miyamoto

Post by Vicsor on Mon Apr 05, 2010 4:30 am

I say in games like Bayonetta, Devil May Cry and MadWorld it's justified because the violence is a function of gameplay.

In God of War the violence only seems to serve the function of "oh look, we have violence, it's okay for people to buy and like this game!".

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Re: Violence limits the potential of games, says Miyamoto

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